Action roguelite

SlimeBound.

The dungeon changes.
So do you.

In Development
Platform
PC · Windows
Experience
Single-player
Release
To be announced
SlimeBound title artwork: a small glowing slime beneath vast ruined arches.
Original title artwork · not gameplay
A little body. A lot of possibilities.

Adapt.
Fight.
Descend.

Step into the dungeon as a slime with more potential than its size suggests. SlimeBound is an action roguelite built around real-time encounters, dangerous rooms and combinations that change how you play.

Directional shooting, bombs, unusual items and a defensive molt are part of the current project. Leave a decoy shell behind, make space and find your next opening.

The main campaign already includes procedurally arranged dungeons, mutations and traps. These systems continue to evolve, while their integration with the newer artwork remains in progress.

In the current development project
01

A body that adapts

Combine item effects and use your molt to leave a decoy shell when the room closes in.

02

Moment-to-moment combat

Read enemy behaviour, aim in four directions and manage bombs and resources.

03

The awakening chamber

A separate two-room trial introduces the newer art and three selectable slime characters.

A change of paceMeet Capy Drop